AI Insights · Timothy · October 2021
Top 5 Hypercasual Games on iOS in Belarus Q3 2021
Explore the performance of the top 5 hypercasual games on iOS in Belarus during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 hypercasual games on iOS in Belarus showcased varying trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, provides valuable insights into the performance of these popular apps.
Count Masters: Crowd Runner 3D experienced a fluctuation in weekly downloads, peaking at approximately 3K in late June and gradually declining to around 828 by the end of September. Weekly revenue saw sporadic increases, with notable peaks at $21 in late August and $24 in the final week of September. Active users also showed a declining trend from 11.7K to just under 5K over the quarter.
Bridge Race had its highest weekly downloads in mid-September, reaching about 1.5K. Revenue peaked at $26 in mid-July and $25 in mid-September, though it remained low or nonexistent during other weeks. The app's active user count saw a significant rise in mid-September, reaching 3.2K, before settling at 2.2K by the end of the month.
Be The Judge - Ethical Puzzles saw a surge in downloads in early August, with a peak of over 3K, which then tapered off to 86 by the end of September. Active user numbers followed a similar pattern, peaking at 4.5K in mid-August before declining to 479 by the end of the quarter.
Going Balls showed a notable increase in weekly downloads in mid-September, reaching approximately 2.5K. Weekly revenue saw a minor peak of $16 in mid-September. The app's active users remained relatively stable, fluctuating around the 900 mark but dropping to 634 by the end of September.
Racing in Car 2021 had a consistent increase in weekly downloads, peaking at around 927 in mid-September. The app's revenue showed notable peaks at $42 in mid-September and $35 in the final week of the month. Active users increased significantly towards the end of the quarter, reaching over 2K in mid-September before slightly declining to 1.7K.
For more detailed insights and data on app performance, visit Sensor Tower.